Specify the type of your image. Usually, you will
use one of the predefined standard images here,
(one of the MUII_xxx definitions from mui.h),
but you also can supply a string containing
a MUI image specification. Image specifications
always starts with a digit, followed by a ':',
followed by some parameters. Currently, the
following things are defined (all numeric
parameters need to be ascii values!):
- ''0:x''
- where x is between MUII_BACKGROUND and
MUII_FILLBACK2 identifying a builtin pattern.
- ''1:x''
- where x identifies a builtin standard image.
Don't use this, use ''6:x'' instead.
- ''2:r,g,b''
- where r, g and b are 32-bit RGB
color values specified as 8-digit hex
string (e.g. 00000000 or ffffffff).
Kick 2.x users will get an empty image.
- ''3:n''
- where n is the name of an external boopsi
image class.
- ''4:n''
- where n is the name of an external MUI brush.
- ''5:n''
- where n is the name of an external picture
file that should be loaded with datatypes.
Kick 2.x users will get an empty image.
- ''6:x''
- where x is between MUII_WindowBack and
MUII_Count-1 identifying a preconfigured
image/background.